Discovery Internship - Grad Edition: Front End Educational Game Design Intern (Beat Modules Ltd)
***Ringfenced to level 6 LJMU students only***
***Applications must be submitted using the application form linked below. Please upload it instead of a CV. Any other method will not be accepted***
Beat Modules is an award-winning Liverpool-based digital health education start up transforming PSHE (Personal, Social, and Health Education) through gamified learning. We work with secondary schools across Liverpool and Merseyside to deliver engaging, evidence-based sessions on vaping prevention, mental health, and positive masculinity.
Since launching in 2025,we've reached 650+ students across 7 schools with 96% student recommendation rates and measurable behaviour change outcomes. We're backed and recognised by leading institutions including: Sci-Tech Daresbury (selected as one of five star tups for this prestigious North West technology accelerator), University of Liverpool (academic research partner), NHS Alder Hey Children's Hospital (healthcare partner), CHI Zone Fellow (Civic Health Innovation Labs), UnLtd Social Entrepreneurs (UK's leading social entrepreneur foundation), The Future Club Award 2026, and Liverpool Combined Authority. This institutional backing validates our approach and provides access to world-class facilities, mentorship, and healthcare innovation networks.
The :
We're seeking a creative, technically capable student to help evolve our educational gaming platform. You'll work at the intersection of UI/UX design, front-end development, and educational game design to enhance the visual quality and engagement of our learning platform.
Duties and responsibilities
Main Duties:
1. UI/UX Enhancement:
- Audit existing platform interface (video feeds, quiz flows, leaderboards, badges)
- Design and implement improvements to layout, spacing, colour schemes, and iconography
- Enhance visual consistency across platform components
- Improve transitions, animations, hover states, and responsive behaviour
- Create modern, youth-friendly UI components that increase student engagement
2. Educational Mini-Game Development
- Review and enhance current mini-game assets and visual design
- Prototype new game concepts focused on health education objectives
- Improve gamification elements (scoring, feedback, progression mechanics)
- Create simple asset upgrades (graphics, effects, UI elements)Test games with real user feedback from pilot schools
3. Collaborative Development
- Work alongside a Senior Software Developer on the production codebase
- Learn professional front-end workflows (Git, component architecture, code review)
- Participate in weekly team meetings and sprint planning
- Document design decisions and implementation approaches
Team Context: You'll be embedded in our core product team, working directly with our CEO (MRes Biomedical Research, former educator), COO (BSc Biomedical Sciences), COO ( Researcher and Entrepreneurship background), Senior Software Developer (10+ years experience), and AI Research Lead (Oxford University). This is a start up environment where your work will have an immediate, visible impact on real students in Liverpool schools.
Why This Matters: Traditional PSHE education uses PowerPoint slides that students disengage from within minutes. Our gamified approach achieves 90%+ engagement rates and measurable behaviour change. Your design work will directly influence whether students learn critical health information that could prevent vaping addiction, improve digital behaviour, or challenge toxic masculinity.
Company Links:
Website:
LinkedIn:
Instagram: @beat.modules
Skills and experience
Essential:
Front-End Development Fundamentals (Key Skill 1)
- Working knowledge of HTML, CSS, and JavaScript
- Ability to implement UI changes and debug basic code issues
- Comfortable using development tools (VS Code, browser dev tools)
- Understanding of responsive design principles
UI/UX Design Thinking (Key Skill 2)
- Strong visual design instincts (layout, colour theory, typography)Understanding of user-centered design principles
- Ability to critique interfaces and propose improvements
- Experience with design tools (Figma, Adobe XD, or similar - even basic)
Game Design Awareness (Key Skill 3)
- Interest in gamification and educational game mechanics
- Understanding of feedback loops, progression systems, and player motivation
- Familiarity with browser-based games or simple game engines
- Creative problem-solving for interactive learning experiences
Desirable Skills:
- Experience with simple game frameworks (Phaser.js, Kaboom.js, or similar)
- Understanding of accessibility in digital design
- Knowledge of educational psychology or behaviour change principles
- Portfolio demonstrating UI work, game prototypes, or interactive projects
- Version control basics (Git/GitHub)
Student Profile:
Suitable Degree Subjects:
- Computer Science / Computing
- Games Computing / Game Design / Games Development
- Digital Design / Interactive Media
- Software Engineering
- Creative Computing
- Web Development
- Human-Computer Interaction
- Multimedia Technology
This suits a Level 6 undergraduate who:
- Wants hands-on experience building real products used by thousands of students
- Is comfortable in start up environments (self-directed, adaptable, collaborative)
- Cares about social impact and youth wellbeing
- Enjoys creative problem-solving at the intersection of design and code
- Wants to build a portfolio showcasing production-quality work
Not Required:
- You don't need to be an expert game developer
- You don't need advanced programming skills
- You don't need professional design experience
- You will receive guidance and mentorship throughout
Application Note: Please include any portfolio links, GitHub profiles, or examples of UI/design/game work in your application. We value creativityand potential over extensive experience."
Location
L8 7NH
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